As mentioned previously in the last post much of my time was spent finetuning and putting the script into the appropiate 3 line format but when that was done I had to do final checks on spelling and wording.
Then came showcase day which was the stage on which we were going to get feedback from a playable work in progress of Desperation.
The trailer proved to be extremely effective in catching peoples attention and was hailed a success
Despite a few minor errors in a few places the feedback was extremely positive for both the Ren'ai and the hack and slash and we now have a solid basis on which to continue our work and expand our ideas even further.
That being said "Desperation" did win the award for best games production.
With the majority of the game being done it's now a matter of just improving and possibly adding a few more things to turn it from "A work in progress" to "A finished Product"
We have already commenced work on the 2nd Desperation trailer and we will be looking at what more we can add to really bring it to the dance.
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