Sunday 29 November 2009

This Week in Review

Monday 23rd November: Workshop.
As the deadline till the next presentation draws closer we are focusing on point A-B thinking for the 2-3 minutes of play.

We have decided that it will start with the cutscene focusing on the siblings and their murderous confession. The gameplay will focus on Alex escaping the estate's interior and exterior.

Sebastian will be in pursuit of Alex and if he catches up he will kill the player (?).

Adelia will be stationed outside on the bridge and the plater will have to engage her somewhat in order to escape. Timer based QTE possibly?

Also started looking into what sections we could have in an the artbook for example "unused concepts"

Wednesday 25th November

Teach pitched her own game concept based on Greek Mythology called "Lysistrata" the idea of this session was to highlight presentation skills as well as show us what was missing from our own presentations

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